![]() ![]() Through Rucks we are witness to Caelondia’s collective guilt, and the regret brought on by the Calamity. As the only character in the game who actually talks, he speaks for all of Caelondia. Bastion is truly a story book in more than just appearance, and as the game progresses, it becomes clear that Rucks the Narrator is the central figure in this tale. The beauty of the Narrator extends far beyond simple storytelling conventions. Sure, there are still a few cutscenes, but the bulk of the world is established through the dulcet tones of a man you ultimately come to know and trust. ![]() From a “gameplay” perspective (I’m not really fond of that word, I’ve decided), the Narrator is an elegant solution to the “game vs story” discord, as he can feed you pieces of story and background as you play. The inclusion of the Narrator is Bastion’s most unique feature as well as one of its greatest triumphs. It seems almost natural, then, that there should be a narrator. Its world is bright and colorful, though broken, and it hints at a certain whimsical charm that instantly draws you in. The true marvel of Bastion is that underneath the gameplay mechanics rests a deep, enriching experience that truly pushes the envelope with what videogames are capable of.īastion appears at first glance as though a story book. I’m not just saying that Bastion is a fun game to play or that I recommend you buy it or anything like that – these are all, as far as I’m concerned, foregone conclusions and mere platitudes. ![]()
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